Granular presents
RODEUR®
Why keep the screen on your wrist? RODEUR clips to your bag, your jeans, or slips into your pocket.
Form iterations
Once the silhouette emerged, we focused on the object itself. Working with nodal creations in Granular, we explored form and volume through rapid prompt iterations, refining balance, edge softness and geometry while keeping a full overview of every variant at once.

Materials & textures
Same shape, different skins. We tested finishes and textures in parallel, gloss, matte, metal, relief and transparent, generating each variant from a fixed Seed and guided img2img passes so we could compare how light catches the surface.
Screens
To bring the screen to life, we generated dozens of views, product angles and interface examples, through a nodal Granular workflow that kept every prompt and render pass in a single overview while we tuned guidance, legibility and focus.









Stands & activations
We explored how RODEUR could live in space, from out of home placements to social applications, testing trade show stands and street marketing ideas side by side.
In hand & in context
To show the product in use and in focus, we iterated on prompts to refine angle and light, from studio on white to real streets, until the grip felt obvious.













UGC
We placed the object in everyday contexts to explore its presence, clipped to jeans, to a bag, resting on a shelf, as if it already lived on social feeds.
Hero Asset
We staged the product at unexpected scale to explore its presence, giant on a tennis court for the sports interface, with other contexts generated in parallel.



Videos
Video let us make motion an expression of the product. Through dynamic, experimental shots, we explored rotation, rhythm and how the screen responds to touch.













































































































